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Squad Rush

A squad runs across a bridge: recruit barrels, gates, a weapon choice, a horde and a boss.

QR code: open this work on your phoneOpen it on your phonethe way the player will see it.

Mechanic

  • The squad runs across a bridge and the player steers the shooting with swipes.
  • Barrels release recruits, and you shoot the blue gates to grow the number. Red “−3” gates can be shot into a plus.
  • At the fork you pick one weapon: a cheap assault rifle or an expensive minigun.
  • Then a red horde and a giant boss. There is no hard fail: a losing player lands on the endcard too.

Key moments

  1. 0–0.7 s

    Hook: one soldier is already shooting, recruit barrels nearby, a hand shows the swipe.

  2. 4.9–7.3 s

    Gates: you shoot blue “+2” gates and the number grows, by second 8 the squad has 24 fighters.

  3. 9.8 s

    Weapon choice: rifle or minigun, the second barrel disappears.

  4. 10.7–15.5 s

    Horde: a wall of red fighters runs across the whole bridge.

  5. 16.3–20.6 s

    A giant boss drops from above, a fight with a health bar.

  6. 22.6 s

    Endcard: result, the hero on a podium, a full-screen button.

Times are from the automatic demo run.

A/B variants

  • The weapon choice decides the fight, the minigun works as insurance.

  • The minigun wow moment comes earlier for almost every player.

  • Gates grow faster: a crowd instead of a weapon choice, the game is noticeably easier.

  • The boss always keeps 7 % health: do losing players still click?

Technical

Engine
three.js, 3D
Duration
~23 s
Controls
swipe left and right
Variants
4 variants
File weight by ad network
NetworkWeightNetwork limit
AppLovin1.02 MB5 MB
Unity Ads1.02 MB5 MB
ironSource1.02 MB5 MB
Mintegral1.02 MB5 MB
Google Ads (zip)0.33 MB5 MB
Key frames of the game Squad Rush
Key frames

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