Squad Rush
A squad runs across a bridge: recruit barrels, gates, a weapon choice, a horde and a boss.
Open it on your phonethe way the player will see it.
Mechanic
- The squad runs across a bridge and the player steers the shooting with swipes.
- Barrels release recruits, and you shoot the blue gates to grow the number. Red “−3” gates can be shot into a plus.
- At the fork you pick one weapon: a cheap assault rifle or an expensive minigun.
- Then a red horde and a giant boss. There is no hard fail: a losing player lands on the endcard too.
Key moments
- 0–0.7 s
Hook: one soldier is already shooting, recruit barrels nearby, a hand shows the swipe.
- 4.9–7.3 s
Gates: you shoot blue “+2” gates and the number grows, by second 8 the squad has 24 fighters.
- 9.8 s
Weapon choice: rifle or minigun, the second barrel disappears.
- 10.7–15.5 s
Horde: a wall of red fighters runs across the whole bridge.
- 16.3–20.6 s
A giant boss drops from above, a fight with a health bar.
- 22.6 s
Endcard: result, the hero on a podium, a full-screen button.
Times are from the automatic demo run.
A/B variants
The weapon choice decides the fight, the minigun works as insurance.
The minigun wow moment comes earlier for almost every player.
Gates grow faster: a crowd instead of a weapon choice, the game is noticeably easier.
The boss always keeps 7 % health: do losing players still click?
Technical
- Engine
- three.js, 3D
- Duration
- ~23 s
- Controls
- swipe left and right
- Variants
- 4 variants
| Network | Weight | Network limit |
|---|---|---|
| AppLovin | 1.02 MB | 5 MB |
| Unity Ads | 1.02 MB | 5 MB |
| ironSource | 1.02 MB | 5 MB |
| Mintegral | 1.02 MB | 5 MB |
| Google Ads (zip) | 0.33 MB | 5 MB |

