Timber Rush
A harvester mows the forest, collects coins and beats a rival after an upgrade.
Open it on your phonethe way the player will see it.
Mechanic
- The player drags a harvester with a finger, the forest falls, coins fly into the counter.
- Upgrades are bought at the base yard: a trailer, the machine gets bigger.
- The red rival is “Too strong” while the player is weaker; after the second upgrade it can be crushed.
- There is no losing: weaker means a bounce, not a fail.
Key moments
- 0–3 s
Hook: a hand shows the swipe, “Drag to cut trees!”.
- 3–8 s
The harvester mows the forest, coins fly into the counter, the sound of a saw.
- ~8 s
First upgrade at the yard: “+1 level”, a trailer with logs.
- 9–20 s
The rival invades, the second upgrade, “Crush it!”.
- ~20 s
The ram: an explosion, debris, +500 coins.
- 22 s
Endcard with a mascot, a full-screen button.
Times are from the automatic demo run.
A/B variants
Control: cutting, coins, an upgrade, a duel.
One upgrade is enough to crush the rival: the wow moment at second 9.
A wide fast saw: raw juiciness versus progression.
A hard 25 seconds and cheap upgrades: how many clicks the endcard itself makes.
Technical
- Engine
- WebGL2 and Canvas 2D, 2D
- Duration
- ~25 s
- Controls
- drag with your finger
- Variants
- 4 variants
| Network | Weight | Network limit |
|---|---|---|
| AppLovin | 0.38 MB | 5 MB |
| Unity Ads | 0.38 MB | 5 MB |
| ironSource | 0.38 MB | 5 MB |
| Mintegral | 0.38 MB | 5 MB |
| Google Ads (zip) | 0.24 MB | 5 MB |

