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For games · 2D · hybrid-casual, battle cart

Siege Cart

A battle cart with an archer: skeletons, towers and ability cards for energy.

QR code: open this work on your phoneOpen it on your phonethe way the player will see it.

Mechanic

  • The battle cart rolls right, the archer shoots on his own, and the player taps ability cards that cost energy.
  • A bomb, a saw throw, a cart upgrade and flamethrowers.
  • Skeletons and stone towers. Without taps the waves tear the cart apart: the game cannot be beaten on its own.
  • A loss leads to the “So close!” endcard as well.

Key moments

  1. 0–3 s

    Hook: a hand points at the saw card, “Tap to build your cart!”.

  2. 3–8 s

    Core: skeletons roll out, energy builds, the first bomb, the first kill at second 4.

  3. ~9.5 s

    A saw thrown along the ground topples a tower, a rain of coins.

  4. ~11 s

    Upgrade: the cart grows two tiers, flamethrowers unlock.

  5. 13–17 s

    A fire cone melts the wave, the second tower falls.

  6. 17 s

    Endcard with stats, a full-screen button.

Times are from the automatic demo run.

A/B variants

  • Control: the shop first, then the fight.

  • No shop: the first kill at 2.4 seconds instead of 4.0.

  • A card is ready almost every second: agency versus a calm pace.

  • 215 coins instead of 120: does the shop choice affect the first tap.

  • Only the button and endcard text: an isolated copywriting effect.

Technical

Engine
WebGL2 and Canvas 2D, 2D
Duration
~17 s
Controls
taps on cards
Variants
5 variants
File weight by ad network
NetworkWeightNetwork limit
AppLovin0.50 MB5 MB
Unity Ads0.50 MB5 MB
ironSource0.50 MB5 MB
Mintegral0.50 MB5 MB
Google Ads (zip)0.32 MB5 MB
Key frames of the game Siege Cart
Key frames

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