Siege Cart
A battle cart with an archer: skeletons, towers and ability cards for energy.
Open it on your phonethe way the player will see it.
Mechanic
- The battle cart rolls right, the archer shoots on his own, and the player taps ability cards that cost energy.
- A bomb, a saw throw, a cart upgrade and flamethrowers.
- Skeletons and stone towers. Without taps the waves tear the cart apart: the game cannot be beaten on its own.
- A loss leads to the “So close!” endcard as well.
Key moments
- 0–3 s
Hook: a hand points at the saw card, “Tap to build your cart!”.
- 3–8 s
Core: skeletons roll out, energy builds, the first bomb, the first kill at second 4.
- ~9.5 s
A saw thrown along the ground topples a tower, a rain of coins.
- ~11 s
Upgrade: the cart grows two tiers, flamethrowers unlock.
- 13–17 s
A fire cone melts the wave, the second tower falls.
- 17 s
Endcard with stats, a full-screen button.
Times are from the automatic demo run.
A/B variants
Control: the shop first, then the fight.
No shop: the first kill at 2.4 seconds instead of 4.0.
A card is ready almost every second: agency versus a calm pace.
215 coins instead of 120: does the shop choice affect the first tap.
Only the button and endcard text: an isolated copywriting effect.
Technical
- Engine
- WebGL2 and Canvas 2D, 2D
- Duration
- ~17 s
- Controls
- taps on cards
- Variants
- 5 variants
| Network | Weight | Network limit |
|---|---|---|
| AppLovin | 0.50 MB | 5 MB |
| Unity Ads | 0.50 MB | 5 MB |
| ironSource | 0.50 MB | 5 MB |
| Mintegral | 0.50 MB | 5 MB |
| Google Ads (zip) | 0.32 MB | 5 MB |

