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For games · 3D · hybrid-casual, logging

Timber Rush 3D

A harvester cuts through the forest, saves for upgrades and rams a rival.

QR code: open this work on your phoneOpen it on your phonethe way the player will see it.

Mechanic

  • The player drags a harvester with a finger: the machine cuts a path, trees fall, coins fly into the counter.
  • At the yard coins buy upgrades: a wider blade, a trailer behind the machine.
  • A red rival harvester invades; while it is stronger, the ram throws you back.
  • After the second upgrade you can ram the rival. There is no losing.

Key moments

  1. 0–3 s

    Hook: a hand and “Drag to cut trees!”, the first tree falls at 0.7 seconds.

  2. 3–8 s

    Core: a clearing, chips, coins, stumps; an arrow leads to the yard.

  3. 8.2 s

    First upgrade: a wider blade, a trailer behind the machine.

  4. 8.6 s

    “Rival invades!”: a red harvester with a “LV 2 too strong” sign.

  5. 19.8–20.5 s

    Second upgrade and the ram: “Crushed! +500”, debris, a rain of coins.

  6. 22.1 s

    Endcard with a lumberjack on a stump, a full-screen button.

Times are from the automatic demo run.

A/B variants

  • Control: cutting, upgrades, the ram at second 20.

  • A wider blade and a faster harvester: juicy cutting matters more than progress pace.

  • The rival appears at second 5: a shorter path to the wow moment.

  • A hard cap and cheap upgrades: how many clicks the endcard itself gives.

Technical

Engine
three.js, 3D
Duration
~22 s
Controls
drag with your finger
Variants
4 variants
File weight by ad network
NetworkWeightNetwork limit
AppLovin1.02 MB5 MB
Unity Ads1.02 MB5 MB
ironSource1.02 MB5 MB
Mintegral1.02 MB5 MB
Google Ads (zip)0.36 MB5 MB
Key frames of the game Timber Rush 3D
Key frames

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