Snowbound Home
A story, a choice of a wish and match-3 to furnish a snowed-in house.
Open it on your phonethe way the player will see it.
Mechanic
- The story starts from the first frame: the heroine is thrown out into the cold and finds an abandoned shelter with a baby.
- The player picks one of three wishes: a comb, a dress or a window.
- Then match-3 on a 5×6 board: matched tiles bring the chosen wish closer to coming true.
- The two unchosen wishes come back locked and lead to the button. If you do not touch the screen, the heroine starts to freeze.
Key moments
- 0–2.8 s
Story: the heroine in the snow, the door slams, a blizzard.
- 2.8–4.2 s
Shelter: the heroine shivers in an armchair with the baby; a touch skips the story.
- 4.2 s
Hook: three wish bubbles, a hand points at the comb.
- 5.5–8.6 s
Core: a line of 4+ tiles blows up a row, tiles fly into the counter.
- ~9 s
Wow moment: a whirl of stars, the wish comes true (messy hair turns into a braid).
- 12.4 s
“One wish granted!” endcard, a full-screen button.
Times are from the automatic demo run.
A/B variants
Story, a choice of three wishes, match-3.
Three wishes right away: is the story worth its seconds before the first touch?
The hint points at the dress instead of the comb: which goal gives the strongest reward.
The hint points at the window instead of the comb.
Only the button text: the cheapest test.
A goal of 9 instead of 6: invested play versus completion.
Freezing after 4 seconds instead of 6: more urgency.
Control: the wish is picked automatically, the viewer sees an unplayed board.
No smile at the end: what hooks more, relief or an unmet need.
Technical
- Engine
- WebGL2 and Canvas 2D, 2D
- Duration
- ~16 s
- Controls
- taps and swipes on the board
- Variants
- 9 variants
| Network | Weight | Network limit |
|---|---|---|
| AppLovin | 1.59 MB | 5 MB |
| Unity Ads | 1.59 MB | 5 MB |
| ironSource | 1.59 MB | 5 MB |
| Mintegral | 1.59 MB | 5 MB |
| Google Ads (zip) | 1.15 MB | 5 MB |

