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For games · 3D · arcade, tower descent

Spire Smash

Hold your finger: the ball smashes through the tower, and a streak of rings heats it into fire.

QR code: open this work on your phoneOpen it on your phonethe way the player will see it.

Mechanic

  • One touch: hold your finger and the ball smashes down through the tower's spinning rings, release and it bounces.
  • Black segments break the ball, so you have to release in time.
  • A streak of 8 smashed rings heats the ball: on fire it sweeps away the black as well.
  • Two lives; a losing player lands on the endcard too.

Key moments

  1. 0–1.4 s

    Hook: the ball bounces on the top ring, a hand and “Hold to smash”.

  2. 1.4 s

    First reward: the ring bursts into confetti, the sound pitch rises with the streak.

  3. 2.2–4.8 s

    “On fire!”: 8 rings in a row, the ball glows for 2.6 seconds.

  4. 7.3–9.9 s

    Second streak: a “wall” of black rings, a second fire is needed.

  5. ~10 s

    Finish: a podium, confetti, “Level complete!”.

  6. 11.9 s

    Endcard with a 3D podium, a full-screen button.

Times are from the automatic demo run.

A/B variants

  • Fire almost at once, medium difficulty.

  • The fire lasts longer: power versus challenge.

  • Fire only after a long streak: the wow is earned, not given.

  • Faster spin and one life: do losing players click?

Technical

Engine
three.js, 3D
Duration
~12 s
Controls
hold your finger
Variants
4 variants
File weight by ad network
NetworkWeightNetwork limit
AppLovin0.78 MB5 MB
Unity Ads0.78 MB5 MB
ironSource0.78 MB5 MB
Mintegral0.78 MB5 MB
Google Ads (zip)0.22 MB5 MB
Key frames of the game Spire Smash
Key frames

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