Spire Smash
Hold your finger: the ball smashes through the tower, and a streak of rings heats it into fire.
Open it on your phonethe way the player will see it.
Mechanic
- One touch: hold your finger and the ball smashes down through the tower's spinning rings, release and it bounces.
- Black segments break the ball, so you have to release in time.
- A streak of 8 smashed rings heats the ball: on fire it sweeps away the black as well.
- Two lives; a losing player lands on the endcard too.
Key moments
- 0–1.4 s
Hook: the ball bounces on the top ring, a hand and “Hold to smash”.
- 1.4 s
First reward: the ring bursts into confetti, the sound pitch rises with the streak.
- 2.2–4.8 s
“On fire!”: 8 rings in a row, the ball glows for 2.6 seconds.
- 7.3–9.9 s
Second streak: a “wall” of black rings, a second fire is needed.
- ~10 s
Finish: a podium, confetti, “Level complete!”.
- 11.9 s
Endcard with a 3D podium, a full-screen button.
Times are from the automatic demo run.
A/B variants
Fire almost at once, medium difficulty.
The fire lasts longer: power versus challenge.
Fire only after a long streak: the wow is earned, not given.
Faster spin and one life: do losing players click?
Technical
- Engine
- three.js, 3D
- Duration
- ~12 s
- Controls
- hold your finger
- Variants
- 4 variants
| Network | Weight | Network limit |
|---|---|---|
| AppLovin | 0.78 MB | 5 MB |
| Unity Ads | 0.78 MB | 5 MB |
| ironSource | 0.78 MB | 5 MB |
| Mintegral | 0.78 MB | 5 MB |
| Google Ads (zip) | 0.22 MB | 5 MB |

